<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-25339485</id><updated>2009-10-08T18:27:24.668-07:00</updated><title type='text'>Daniel Leite Costa - Porfólio Beta</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://d077.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default?start-index=26&amp;max-results=25'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-25339485.post-6506203247690199659</id><published>2008-04-26T17:48:00.000-07:00</published><updated>2008-04-26T18:00:09.242-07:00</updated><title type='text'>Eu!  - Tratamento de Imagem</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/SBPOhLZ_paI/AAAAAAAAAFQ/GPCHALG-JGs/s1600-h/daniel.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/SBPOhLZ_paI/AAAAAAAAAFQ/GPCHALG-JGs/s400/daniel.jpg" alt="" id="BLOGGER_PHOTO_ID_5193721864681137570" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/SBPPO7Z_pbI/AAAAAAAAAFY/VnhMCCuEAgM/s1600-h/daniel2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/SBPPO7Z_pbI/AAAAAAAAAFY/VnhMCCuEAgM/s400/daniel2.jpg" alt="" id="BLOGGER_PHOTO_ID_5193722650660152754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Mais um trabalho no Adobe Photoshop CS3. Desta vez, motivado por uma matéria vista na TV, resolvi "tirar" meu óculos e mudar a cor da blusa. Ferramenta Stamp, Brush e paciência.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-6506203247690199659?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/6506203247690199659/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=6506203247690199659&amp;isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/6506203247690199659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/6506203247690199659'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2008/04/eu-tratamento-de-imagem.html' title='Eu!  - Tratamento de Imagem'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_4I6KZsOnmG4/SBPOhLZ_paI/AAAAAAAAAFQ/GPCHALG-JGs/s72-c/daniel.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-3993349049951323964</id><published>2008-03-20T17:50:00.000-07:00</published><updated>2008-03-20T17:54:38.720-07:00</updated><title type='text'>Bamboo - Vetor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/R-MG0Xz_J2I/AAAAAAAAAFI/KeAxUxWX1Gw/s1600-h/bamboo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/R-MG0Xz_J2I/AAAAAAAAAFI/KeAxUxWX1Gw/s400/bamboo.jpg" alt="" id="BLOGGER_PHOTO_ID_5179991493221230434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Meu primeiro vetor completamente feito no Illustrator CS3. O software em si não apresenta dificuldade. O difícil é se desvenciliar dos atalhos e do modus operanti do Corel...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Em breve, um desenho bem mais "complexo".&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-3993349049951323964?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/3993349049951323964/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=3993349049951323964&amp;isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/3993349049951323964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/3993349049951323964'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2008/03/bamboo-vetor.html' title='Bamboo - Vetor'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_4I6KZsOnmG4/R-MG0Xz_J2I/AAAAAAAAAFI/KeAxUxWX1Gw/s72-c/bamboo.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-48430381981274486</id><published>2008-03-01T18:28:00.000-08:00</published><updated>2008-03-01T18:58:58.571-08:00</updated><title type='text'>Pocket Ryu - Vetorização</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_4I6KZsOnmG4/R8oRffuN87I/AAAAAAAAAEo/68OXlfbtx88/s1600-h/pocket_ryu.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_4I6KZsOnmG4/R8oRffuN87I/AAAAAAAAAEo/68OXlfbtx88/s400/pocket_ryu.jpg" alt="" id="BLOGGER_PHOTO_ID_5172966354777404338" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/R8oT0vuN89I/AAAAAAAAAE4/Bus4EG8yBGU/s1600-h/pocket_ryu1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/R8oT0vuN89I/AAAAAAAAAE4/Bus4EG8yBGU/s400/pocket_ryu1.jpg" alt="" id="BLOGGER_PHOTO_ID_5172968918872880082" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_4I6KZsOnmG4/R8oWnfuN8-I/AAAAAAAAAFA/XH67n6a9790/s1600-h/pocket_ryu2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_4I6KZsOnmG4/R8oWnfuN8-I/AAAAAAAAAFA/XH67n6a9790/s400/pocket_ryu2.jpg" alt="" id="BLOGGER_PHOTO_ID_5172971989774496738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Um vetor, em CorelDraw! X3. Este deverá ser meu ultimo (??) vetor em CorelDraw. Estou começando a praticar no Illustrator CS3.&lt;br /&gt;&lt;br /&gt;A última imagem... são versões de Ryu. Duvido alguém adivinhar todas.&lt;br /&gt;&lt;br /&gt;Abraços.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-48430381981274486?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/48430381981274486/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=48430381981274486&amp;isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/48430381981274486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/48430381981274486'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2008/03/pocket-ryu-vetorizao.html' title='Pocket Ryu - Vetorização'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_4I6KZsOnmG4/R8oRffuN87I/AAAAAAAAAEo/68OXlfbtx88/s72-c/pocket_ryu.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-1222368853652471337</id><published>2008-01-15T12:06:00.000-08:00</published><updated>2008-01-15T12:23:01.800-08:00</updated><title type='text'>Wolverine - Pintura Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_4I6KZsOnmG4/R40TDUI2ruI/AAAAAAAAAEQ/rkZwdmmxY5U/s1600-h/pintura.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_4I6KZsOnmG4/R40TDUI2ruI/AAAAAAAAAEQ/rkZwdmmxY5U/s400/pintura.jpg" alt="" id="BLOGGER_PHOTO_ID_5155798096075468514" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/R40Tg0I2rvI/AAAAAAAAAEY/SojV8dzipYw/s1600-h/wolvie02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/R40Tg0I2rvI/AAAAAAAAAEY/SojV8dzipYw/s400/wolvie02.jpg" alt="" id="BLOGGER_PHOTO_ID_5155798602881609458" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/R40UZ0I2rwI/AAAAAAAAAEg/csDWq5lYKlc/s1600-h/wolvie01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/R40UZ0I2rwI/AAAAAAAAAEg/csDWq5lYKlc/s400/wolvie01.jpg" alt="" id="BLOGGER_PHOTO_ID_5155799582134152962" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Outra pintura digital... desta vez, do Wolverine. A técnica usada, desta vez, foi o DODGE/BURN Tool do Adobe Photoshop CS3. O desenho e a arte final, à mão, são meus. Em breve mais "possibilidades" em cima deste desenho.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Grande abraço a todos....&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-1222368853652471337?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/1222368853652471337/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=1222368853652471337&amp;isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/1222368853652471337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/1222368853652471337'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2008/01/wolverine-pintura-digital.html' title='Wolverine - Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_4I6KZsOnmG4/R40TDUI2ruI/AAAAAAAAAEQ/rkZwdmmxY5U/s72-c/pintura.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-4538103382760044245</id><published>2008-01-12T16:50:00.000-08:00</published><updated>2008-01-12T17:08:18.349-08:00</updated><title type='text'>Juggernaut - Pintura Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/R4lin0I2rsI/AAAAAAAAAEA/HzwXxtTlo2c/s1600-h/jugger02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/R4lin0I2rsI/AAAAAAAAAEA/HzwXxtTlo2c/s400/jugger02.jpg" alt="" id="BLOGGER_PHOTO_ID_5154759684652445378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/R4lhyEI2rrI/AAAAAAAAAD4/xQzVunqP_lw/s1600-h/jugger01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/R4lhyEI2rrI/AAAAAAAAAD4/xQzVunqP_lw/s400/jugger01.jpg" alt="" id="BLOGGER_PHOTO_ID_5154758761234476722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Pintura Digital do Juggernaut, personagem da Marvel. Desenhado por mim mesmo.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-4538103382760044245?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/4538103382760044245/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=4538103382760044245&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/4538103382760044245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/4538103382760044245'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2008/01/juggernaut-pintura-digital.html' title='Juggernaut - Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_4I6KZsOnmG4/R4lin0I2rsI/AAAAAAAAAEA/HzwXxtTlo2c/s72-c/jugger02.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-2579715786928574923</id><published>2007-09-24T05:23:00.000-07:00</published><updated>2007-09-24T06:03:07.524-07:00</updated><title type='text'>Latinha SKIN - Modelagem 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/Rve0pMnk8CI/AAAAAAAAADw/yKA5GPsOXAs/s1600-h/test.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/Rve0pMnk8CI/AAAAAAAAADw/yKA5GPsOXAs/s400/test.jpg" alt="" id="BLOGGER_PHOTO_ID_5113754521757347874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/Rve0AMnk8AI/AAAAAAAAADg/rweebTWg7Os/s1600-h/perspec06.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/Rve0AMnk8AI/AAAAAAAAADg/rweebTWg7Os/s400/perspec06.jpg" alt="" id="BLOGGER_PHOTO_ID_5113753817382711298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RvevYMnk79I/AAAAAAAAADI/3WVayHB1sUo/s1600-h/perspec05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RvevYMnk79I/AAAAAAAAADI/3WVayHB1sUo/s400/perspec05.jpg" alt="" id="BLOGGER_PHOTO_ID_5113748732141432786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/RveuSsnk78I/AAAAAAAAADA/AMNJ4IdekXM/s1600-h/perspec04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/RveuSsnk78I/AAAAAAAAADA/AMNJ4IdekXM/s400/perspec04.jpg" alt="" id="BLOGGER_PHOTO_ID_5113747538140524482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/Rvetw8nk77I/AAAAAAAAAC4/EcHHDcFp8kQ/s1600-h/perspec03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/Rvetw8nk77I/AAAAAAAAAC4/EcHHDcFp8kQ/s400/perspec03.jpg" alt="" id="BLOGGER_PHOTO_ID_5113746958319939506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/Rvetc8nk76I/AAAAAAAAACw/G1hs3sFgTp0/s1600-h/perspec02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/Rvetc8nk76I/AAAAAAAAACw/G1hs3sFgTp0/s400/perspec02.jpg" alt="" id="BLOGGER_PHOTO_ID_5113746614722555810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RvetLMnk75I/AAAAAAAAACo/ttxp8odRXEs/s1600-h/perspec01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RvetLMnk75I/AAAAAAAAACo/ttxp8odRXEs/s400/perspec01.jpg" alt="" id="BLOGGER_PHOTO_ID_5113746309779877778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/Rve0Usnk8BI/AAAAAAAAADo/xwA2gvYTMqU/s1600-h/perspec08.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/Rve0Usnk8BI/AAAAAAAAADo/xwA2gvYTMqU/s400/perspec08.jpg" alt="" id="BLOGGER_PHOTO_ID_5113754169570029586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Rendering 3D de um projeto para a Disciplina de Intro. ao Design de Embalagens, feito no 3DMax 7.0. Houve uma grande evolução do representatividade dos renderings...&lt;br /&gt;&lt;br /&gt;A modelagem em si não apresentou dificuldade, mas a aplicação de luzes e texturas demandou um pouco de trabalho e paciência. Tá ai o resultado... Mas ainda tem muito o que evoluir!&lt;br /&gt;Em breve posto o projeto gráfico planificado.&lt;br /&gt;&lt;br /&gt;Abraços.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-2579715786928574923?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/2579715786928574923/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=2579715786928574923&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/2579715786928574923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/2579715786928574923'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/09/latinha-skin-modelagem-3d.html' title='Latinha SKIN - Modelagem 3D'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_4I6KZsOnmG4/Rve0pMnk8CI/AAAAAAAAADw/yKA5GPsOXAs/s72-c/test.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-7941187641274763386</id><published>2007-07-16T17:57:00.000-07:00</published><updated>2007-07-16T18:11:29.816-07:00</updated><title type='text'>Martelo - Modelagem 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RpwVGUUGt9I/AAAAAAAAABw/uiuLXXwO858/s1600-h/02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RpwVGUUGt9I/AAAAAAAAABw/uiuLXXwO858/s400/02.jpg" alt="" id="BLOGGER_PHOTO_ID_5087964877298251730" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/RpwWC0UGt_I/AAAAAAAAACA/OcSbFNMhIQk/s1600-h/04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/RpwWC0UGt_I/AAAAAAAAACA/OcSbFNMhIQk/s400/04.jpg" alt="" id="BLOGGER_PHOTO_ID_5087965916680337394" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RpwVsUUGt-I/AAAAAAAAAB4/rj4gSkFgufo/s1600-h/03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RpwVsUUGt-I/AAAAAAAAAB4/rj4gSkFgufo/s400/03.jpg" alt="" id="BLOGGER_PHOTO_ID_5087965530133280738" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/RpwUz0UGt8I/AAAAAAAAABo/EArNGKUBH1c/s1600-h/01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/RpwUz0UGt8I/AAAAAAAAABo/EArNGKUBH1c/s400/01.jpg" alt="" id="BLOGGER_PHOTO_ID_5087964559470671810" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Mais um projeto modelado no 3DMax, utilizando-se basicamente da ferramenta Loft. Preciso praticar bastante o uso das luzes e da interação de sombras, além da aplicação de texturas...&lt;/span&gt;  &lt;span style="font-family:trebuchet ms;"&gt;Grande abraço...&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-7941187641274763386?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/7941187641274763386/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=7941187641274763386&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/7941187641274763386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/7941187641274763386'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/07/martelo-modelagem-3d.html' title='Martelo - Modelagem 3D'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_4I6KZsOnmG4/RpwVGUUGt9I/AAAAAAAAABw/uiuLXXwO858/s72-c/02.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-6621046601016551719</id><published>2007-07-11T17:22:00.000-07:00</published><updated>2007-07-11T17:26:06.473-07:00</updated><title type='text'>Taça Negra - Modelagem 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RpV0pnr4gnI/AAAAAAAAABg/oPQCk5dQ1lg/s1600-h/taca.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RpV0pnr4gnI/AAAAAAAAABg/oPQCk5dQ1lg/s400/taca.jpg" alt="" id="BLOGGER_PHOTO_ID_5086099612561343090" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Estudo de modelagem e iluminação no 3D Max 7.0. Bem primário, visto que comecei no software agora. Em breve, mais coisas do gênero, e mais coisas dos gêneros "antigos".&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços a quam ainda visita.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-6621046601016551719?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/6621046601016551719/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=6621046601016551719&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/6621046601016551719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/6621046601016551719'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/07/taa-negra-modelagem-3d.html' title='Taça Negra - Modelagem 3D'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_4I6KZsOnmG4/RpV0pnr4gnI/AAAAAAAAABg/oPQCk5dQ1lg/s72-c/taca.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-5324339632748877209</id><published>2007-04-16T12:10:00.000-07:00</published><updated>2007-04-16T12:13:45.250-07:00</updated><title type='text'>Plasma Beam - Efeito Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/RiPKc5RAedI/AAAAAAAAABY/Bg7tgc0PKPE/s1600-h/energy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/RiPKc5RAedI/AAAAAAAAABY/Bg7tgc0PKPE/s400/energy.jpg" alt="" id="BLOGGER_PHOTO_ID_5054105804597131730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Efeito desenvolvido em poucos passos no Adobe Photoshop CS2. Trabalha com interação entre layers, edição de pincéis e alguns poucos filtros. Precisa fazer algo semelhante? Bem, visitem o http://www.webtutoriais.com , tem muita coisa interessante por lá.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-5324339632748877209?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/5324339632748877209/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=5324339632748877209&amp;isPopup=true' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/5324339632748877209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/5324339632748877209'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/04/plasma-beam-efeito-digital.html' title='Plasma Beam - Efeito Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_4I6KZsOnmG4/RiPKc5RAedI/AAAAAAAAABY/Bg7tgc0PKPE/s72-c/energy.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-7075056803555632205</id><published>2007-04-12T06:58:00.000-07:00</published><updated>2007-04-12T07:01:25.990-07:00</updated><title type='text'>Automovel - Concept  e Pintura Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/Rh47X5RAecI/AAAAAAAAABQ/J_7TTQX0bu0/s1600-h/Carrro.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/Rh47X5RAecI/AAAAAAAAABQ/J_7TTQX0bu0/s400/Carrro.jpg" alt="" id="BLOGGER_PHOTO_ID_5052541113651460546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Carro conceito desenvolvido no Adobe Photoshop. Tudo mesmo, inclusive os traços. Estava sem muito o que fazer, desenvolvi isto. Preciso melhorar muita coisa, mas este foi apenas o primeiro. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Abraços.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-7075056803555632205?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/7075056803555632205/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=7075056803555632205&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/7075056803555632205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/7075056803555632205'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/04/automovel-concept-e-pintura-digital.html' title='Automovel - Concept  e Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_4I6KZsOnmG4/Rh47X5RAecI/AAAAAAAAABQ/J_7TTQX0bu0/s72-c/Carrro.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-1724615664347298701</id><published>2007-04-05T16:44:00.000-07:00</published><updated>2007-04-05T17:15:34.776-07:00</updated><title type='text'>Banco - Rendering Manual</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Aqui temos um "passo a passo" de um rendering manual de um banco. Primeiro, começou-se desenhando a mão livre os traços básicos do banco. Este desenho foi executado observando o banco de uma perspectiva que possibilitasse uma visualização bem "agressiva" do mesmo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/RhWLTEvY2XI/AAAAAAAAAAo/NDSgZ34iXT0/s1600-h/01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/RhWLTEvY2XI/AAAAAAAAAAo/NDSgZ34iXT0/s400/01.jpg" alt="" id="BLOGGER_PHOTO_ID_5050095716972157298" border="0" /&gt;&lt;/a&gt;  &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;O próximo passo foi executar um estudo de brilho e sombra do banco, de modo a definir as áreas iluminadas e áreas escuras, de forma a obter uma noção do volume que o desenho terá. Além disto, pode-se iniciar, ainda nesta fase, o estudo de texturas.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RhWMMkvY2YI/AAAAAAAAAAw/UboTFfK2yLQ/s1600-h/02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RhWMMkvY2YI/AAAAAAAAAAw/UboTFfK2yLQ/s400/02.jpg" alt="" id="BLOGGER_PHOTO_ID_5050096704814635394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Aqui temos o que se denomina de arte final. Nesta etapa, deve-se cobrir os traços corretos do desenho de preto. Pode-se utilizar outra cor, no entanto, o preto é mais utilizado e recomendado devido a seu alto nível de contraste com o branco e sua maior possibilidade de aplicação. A arte final é o "desenho" pronto para receber a pintura e o acabamento.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_4I6KZsOnmG4/RhWM40vY2ZI/AAAAAAAAAA4/pm9bcuUxFCA/s1600-h/03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_4I6KZsOnmG4/RhWM40vY2ZI/AAAAAAAAAA4/pm9bcuUxFCA/s400/03.jpg" alt="" id="BLOGGER_PHOTO_ID_5050097465023846802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Temos aqui um rendering manual, lápis aquarelável sobre papel. O rendering pode variar de estilo, de profissiona para profissional, mas uma questão que é indiscutivel é que o rendering deve ter vida, deve "falar", deve ser representativo. Neste, infelizmente, eu esqueci de desenhar a sombra... Acontece.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_4I6KZsOnmG4/RhWN8EvY2aI/AAAAAAAAABA/CZAePyQypt8/s1600-h/04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp3.blogger.com/_4I6KZsOnmG4/RhWN8EvY2aI/AAAAAAAAABA/CZAePyQypt8/s400/04.jpg" alt="" id="BLOGGER_PHOTO_ID_5050098620370049442" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;Uma variação. Utilizando um fundo preto, aplicou-se um outro tom de madeira no rendering, um tom mais quente e alarajado. O uso do fundo preto colabora muito para o destaque do rendering, além de possibilitar uma ampla gama de variações estéticas na apresentação do mesmo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_4I6KZsOnmG4/RhWOz0vY2bI/AAAAAAAAABI/syWzBmRJtKY/s1600-h/05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_4I6KZsOnmG4/RhWOz0vY2bI/AAAAAAAAABI/syWzBmRJtKY/s400/05.jpg" alt="" id="BLOGGER_PHOTO_ID_5050099578147756466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Vale salientar que o precesso todo demorou cerca de 3 a 4 horas. No entanto, tudo o que se necessita para executar renderings de qualidade é paciência, força de vontade e um pouco de inspiração. E muita transpiração.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Para finalizar, recomendo a todos que pratiquem MUITO, porque o rendering manual é uma técnica de representação inigualável.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Abraços a todos.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-1724615664347298701?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/1724615664347298701/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=1724615664347298701&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/1724615664347298701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/1724615664347298701'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/04/banco-rendering-manual.html' title='Banco - Rendering Manual'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_4I6KZsOnmG4/RhWLTEvY2XI/AAAAAAAAAAo/NDSgZ34iXT0/s72-c/01.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-3054832308909231893</id><published>2007-02-05T15:41:00.000-08:00</published><updated>2007-02-05T16:41:53.661-08:00</updated><title type='text'>Batman - Vetorização</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_4I6KZsOnmG4/RcfDORfujUI/AAAAAAAAAAM/jzNhxhS7MzY/s1600-h/01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_4I6KZsOnmG4/RcfDORfujUI/AAAAAAAAAAM/jzNhxhS7MzY/s400/01.jpg" alt="" id="BLOGGER_PHOTO_ID_5028202158964510018" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Bem, aqui temos mais um trabalho de vetorização. Desta vez, o "alvo" foi um desenho do Batman, feito por Jim Lee em 2001. Eu gosto muito do estilo traço de Jim Lee, estilo este que foi imitado (e muito) por vários desenhistas. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;A ferramenta mais utilizada neste desenho foi, sem sombra de dúvidas, a Preenchimento de Malha Interativo. Eu mal utilizava esta ferramenta, a este vetor serviu muito para conhecer melhor as suas possibilidades; esta ferramenta auxiliou bastante na criação das etapas de degradê mais complexas que compõem os brilhos e sombras. Além dela, claro, o Bézier, para criar os traços e curvas. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;Para desenhar este Batman, levei entre 25 e 30 horas. Claro, não fiz isso "corrido"; fui dando vida ao desenho pouco à pouco... Primeiro, desenhei o fundo preto, que serviu de base para todo o desenho. Então, fui começando, apartir da cabeça, a desenhar e definir as cores, o brilho e as sombras de cada vetor que compôs o desenho, até chegar na capa; Este meu procedimento, funciona basicamente como um mosaico, onde eu "monto" as partes sobre o fundo preto. Assim, economizo na criação de traços. Então, ao fim, adicionei alguns traços e detalhes. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;O software utilizado foi o CorelDraw11!. E novamente, este me mostrou vários problemas. Vocês podem ver, claramente, tanto no ombro, no joelho e na parte de baixo da capa que o mesmo não conseguiu definir áreas completamente pretas ou definir a transição com qualidade do degredê até o preto; Isso ocorreu apenas quando se utiliza a ferramenta Preenchimento de Malha Interativo. Tal problema se apresenta pelo péssimo gerenciamento de cores do Corel, que se "embananou" com mistura de cores CMYK e RGB. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;Aqui temos o desenho original, que deu origem ao vetor:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_4I6KZsOnmG4/RcfD_hfujVI/AAAAAAAAAAU/IhRKCGrXIdM/s1600-h/Batman+Jim+Lee.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_4I6KZsOnmG4/RcfD_hfujVI/AAAAAAAAAAU/IhRKCGrXIdM/s400/Batman+Jim+Lee.jpg" alt="" id="BLOGGER_PHOTO_ID_5028203005073067346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Salvem a imagem e utilizem o zoom para maiores detalhes...&lt;br /&gt;&lt;br /&gt;Grande abraço a todos e até logo.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-3054832308909231893?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/3054832308909231893/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=3054832308909231893&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/3054832308909231893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/3054832308909231893'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/02/batman-vetorizao.html' title='Batman - Vetorização'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_4I6KZsOnmG4/RcfDORfujUI/AAAAAAAAAAM/jzNhxhS7MzY/s72-c/01.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116916640057207030</id><published>2007-01-18T16:20:00.000-08:00</published><updated>2007-01-18T16:26:40.590-08:00</updated><title type='text'>Judas Priest, São Paulo 2005 - Arte Gráfica CD Bootleg</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1239/2647/1600/231724/001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/1239/2647/400/918528/001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Mais uma capa de CD Bootleg elaborada por mim. Adobe Photoshop 7.0.&lt;br /&gt;&lt;br /&gt;Abraços.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116916640057207030?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116916640057207030/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116916640057207030&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116916640057207030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116916640057207030'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/01/judas-priest-so-paulo-2005-arte-grfica.html' title='Judas Priest, São Paulo 2005 - Arte Gráfica CD Bootleg'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116778332235230507</id><published>2007-01-02T16:09:00.000-08:00</published><updated>2007-01-02T16:15:22.366-08:00</updated><title type='text'>Bola 3 - Vetorização</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1239/2647/1600/526141/Bola3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/1239/2647/400/25151/Bola3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Meu primeiro trabalho na tentativa de dar realidade a um vetor. Apesar de ter ficado muito bom, eu, pessoalmente, ainda achei muito artificial, mas mesmo assim ainda o acho uns 75% "real". O que ajudou um pouco para dar este aspecto de "realidade" ao desenho foram as ferramentas de edição / malha de degradê, porque os traços mesmo são poucos, sendo apenas 5 vetores. Para dar um efeito ainda mais tridimensional, utilizei os efeitos de lentes, neste caso, a olho de peixe. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span style="font-family: trebuchet ms;"&gt;O software utilizado foi o CorelDraw11, que me mostrou uma de suas "particularidades" (para não dizer falhas): Notem que, na junção entre a bola e sua sombra, na parte inferior esquerda do desenho, existe uma espécie de "traço" esbranquiçado que "envolve" a bola. Tal traço aparece quando utilizamos algum efeito de lente, e diminue bastante a qualidade final do trabalho. Eu pensei em tratar este traço no Adobe Photoshop, mas preferi deixar o "defeito" como está.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span style="font-family: trebuchet ms;"&gt;Abraço a todos.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116778332235230507?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116778332235230507/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116778332235230507&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116778332235230507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116778332235230507'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2007/01/bola-3-vetorizao.html' title='Bola 3 - Vetorização'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116732342553635816</id><published>2006-12-28T08:18:00.000-08:00</published><updated>2006-12-28T08:30:25.556-08:00</updated><title type='text'>Haomaru - Vetorização Parte 04</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1239/2647/1600/812496/Colorido.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/1239/2647/400/975667/Colorido.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Aqui temos o trabalho praticamente completo, os os vetores preenchidos com suas respectivas cores. Como dito anteriomente, para simular os degradês mais complexos, foram usadas várias formas com a gradação de cor, de forma a dar as sensações de tridimensionalidade e volume necessárias. O trabalho completo possui 608 vetores. Este, provavelmente, será um dos meus últimos trabalhos no CorelDraw!11. A imagem é grande, em resolução de impressão (300 dpi), então, abusem do Zoom para visualizar melhor os detalhes.&lt;br /&gt;&lt;br /&gt;Abraços.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116732342553635816?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116732342553635816/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116732342553635816&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116732342553635816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116732342553635816'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/12/haomaru-vetorizao-parte-04.html' title='Haomaru - Vetorização Parte 04'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116648670326568582</id><published>2006-12-18T15:58:00.000-08:00</published><updated>2006-12-18T16:07:15.413-08:00</updated><title type='text'>Haomaru -Vetorização Parte 03</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1239/2647/1600/910569/VetorCompletoPEB.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/1239/2647/400/791070/VetorCompletoPEB.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Mais uma etapa do vetor de Haomaru; Desta vez, temos o trabalho apenas com as formas básicas, mostrando os traços, sem construções volumétricas ou sombras. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116648670326568582?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116648670326568582/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116648670326568582&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116648670326568582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116648670326568582'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/12/haomaru-vetorizao-parte-03.html' title='Haomaru -Vetorização Parte 03'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116562427825705962</id><published>2006-12-08T16:18:00.000-08:00</published><updated>2006-12-08T16:31:18.270-08:00</updated><title type='text'>Haomaru - Vetorização Parte 02</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/x/blogger/1239/2647/1600/544535/Aramado.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/x/blogger/1239/2647/400/134954/Aramado.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Continuando a demonstração do trabalho devetorização de Haomaru. Desta vez, temos aqui uma imagem mostrando o aramado do desenho. Aramado, neste caso, são todos os contornos de todas as formas envolvidas no desenho; De forma a mostrar como todos os traços e formas interagem para  a definição do conjunto. Podemos ver, assim, que alguns degradês tem que se construidos através de formas sobrepostas, uma limitação do software em questão, no caso o CorelDraw!11. Outra constatação que pode-se tirar é que o trabalho com vetores demanda uma atenção muito grande no que diz respeito a interação entre as formas e o uso correto das cores na criação de degradês e volumes, para assim dar a impressão correta de tridimensionalidade e um acabamento final de qualidade ao desenho.&lt;br /&gt;&lt;br /&gt;Grande abraço a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116562427825705962?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116562427825705962/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116562427825705962&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116562427825705962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116562427825705962'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/12/haomaru-vetorizao-parte-02.html' title='Haomaru - Vetorização Parte 02'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116415452702168484</id><published>2006-11-21T16:10:00.000-08:00</published><updated>2006-11-21T16:15:27.033-08:00</updated><title type='text'>Haomaru - Vetorização Parte 01</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1239/2647/1600/Haomaru.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1239/2647/400/Haomaru.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;Não costumo postar trabalhos por partes, mas este, por ser um trabalho muito complexo e que vai demandar bastante tempo, merece ser mostrado enquanto ainda não foi finalizado. Temos aqui, os contornos e alguns detalhes de um desenho em vetor de Haomaru, personagem do jogo/mangá Samurai Shodown. Este está sendo realizado no Corel Draw 11, e será praticamente todo feito neste software; Talvez, ao fim, apenas adicione uma sombra ou algum efeito no Adobe Photoshop, mas a construção dos traços e a colorização será toda no CD11. Note que, cada parte do desenho, seja uma sombra, um volume, um brilho ou mesmo uma linha, deve ser vetorizada em separado, dando maior controle no uso posterior das cores e assim atribuindo (espero!) maior realidade e vivacidade ao desenho como um todo. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;Grande abraço!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116415452702168484?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116415452702168484/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116415452702168484&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116415452702168484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116415452702168484'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/11/haomaru-vetorizao-parte-01.html' title='Haomaru - Vetorização Parte 01'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-116074980610056165</id><published>2006-10-13T07:21:00.000-07:00</published><updated>2006-10-13T07:30:06.113-07:00</updated><title type='text'>Mortal Kombat - Pintura Digital</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1239/2647/1600/MK.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1239/2647/400/MK.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Imagem inteiramente criada no Adobe Photoshop. Num primeiro momento, se construiu, com a ferramenta Pen Tool, o contorno plano do símbolo, para só então, com a ajuda das ferramentas de transfomação e de duplicação/modificação de camadas, se criar o efeito tridimensional. O efeito de fogo "artificial", foi obtido facilmente através de uma sequência de filtros.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span style="font-family: trebuchet ms;"&gt;"Conhecimento é Poder."&lt;/span&gt;&lt;br /&gt; &lt;br /&gt; &lt;span style="font-family: trebuchet ms;"&gt;Grande abraço.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-116074980610056165?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/116074980610056165/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=116074980610056165&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116074980610056165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/116074980610056165'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/10/mortal-kombat-pintura-digital.html' title='Mortal Kombat - Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115879996048577939</id><published>2006-09-20T17:48:00.000-07:00</published><updated>2006-09-20T17:52:40.496-07:00</updated><title type='text'>www.thetroopercg.xpg.com.br - Layout WEB</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1239/2647/1600/eu.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1239/2647/400/eu.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt;Aqui temos um trabalho desenvolvido parte no Adobe Photoshop e parte no Macromedia Dreamweaver e Flash. Todo o layout gráfico foi desenvolvido no PS, para então ser exportado com HTML para o Dreamweaver e ser devidamente editado, e só então ter o conteúdo inserido, criação de links, de mapas de imagem, etc. O banner superior, com o título da página tremendo. foi desenvolvido com os recursos básicos de animação do Macromedia Flash. &lt;/span&gt; &lt;p style="font-family: trebuchet ms;"&gt;Quem quiser conferir de perto é só acessar:&lt;/p&gt;  &lt;p style="font-family: trebuchet ms;"&gt;&lt;a href="http://www.thetroopercg.xpg.com.br/" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"&gt;http://www.thetroopercg.xpg&lt;wbr&gt;.com.br&lt;/a&gt;&lt;/p&gt;  &lt;p style="font-family: trebuchet ms;"&gt;Grande abraço.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115879996048577939?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115879996048577939/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115879996048577939&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115879996048577939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115879996048577939'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/09/wwwthetroopercgxpgcombr-layout-web.html' title='www.thetroopercg.xpg.com.br - Layout WEB'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115819196602934936</id><published>2006-09-13T16:54:00.000-07:00</published><updated>2006-09-13T16:59:26.040-07:00</updated><title type='text'>Dany... - Vetorização</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1239/2647/1600/Vetor.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1239/2647/400/Vetor.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Aqui temos um outro trabalho envolvendo fotografia, sendo que, desta vez bem mais complexo e demorado. A vetorização de rostos é uma das técnicas mais buscadas por aqueles que admiram as "artes digitais". A composição de um rosto é muito mais do que simples formas aglomeradas; É um conjunto de traços e formas que tem que estar em perfeita sintonia para a correta representação da imagem / foto. Um traço mal colocado ou um volume mal posicionado pode deixar a foto estranha e confusa. Neste trabalho, eu utilizei apenas os recursos básicos de vetorização do Adobe Photoshop, como a PEN TOOL e o controle de opacidade das camadas. Quero agradecer aqui a Jorge Packer pelas dicas e pelo apoio com este tipo de trabalho. Se quiserem conhecer mais do trabalho deste grande artista, visitem: &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;http://www.fotolog.com/jorgepacker&lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;Grande abraço a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115819196602934936?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115819196602934936/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115819196602934936&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115819196602934936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115819196602934936'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/09/dany-vetorizao.html' title='Dany... - Vetorização'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115732524170681024</id><published>2006-09-03T16:07:00.000-07:00</published><updated>2006-09-03T16:14:01.716-07:00</updated><title type='text'>Dan... - Textura Papiro</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/1239/2647/1600/Papiro.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/1239/2647/400/Papiro.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;Textura desenvolvida no Adobe Photoshop com a aplicação de uma foto. Esta textura de papiro é praticamente feita toda "na mão" com uso de pincéis, borracha e alguns filtros. Desde os fiapos até as queimaduras estão separadas por layers próprias, para facilitar o manuseio e a posterior edição, caso necessário. Utilizem o "Salvar Como..." e depois um bom zoom para apreciar os detalhes. &lt;/span&gt;    &lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;Grande abraço a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115732524170681024?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115732524170681024/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115732524170681024&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115732524170681024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115732524170681024'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/09/dan-textura-papiro.html' title='Dan... - Textura Papiro'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115609404604616852</id><published>2006-08-20T10:06:00.000-07:00</published><updated>2006-08-20T10:14:06.060-07:00</updated><title type='text'>Mascote Vitamassa - Vetorização</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/1239/2647/1600/1.1.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/1239/2647/400/1.1.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;Vetorização do mascote da Vitamassa, executada no Adobe Photoshop. "Vetorizar" um desenho ou imagem consiste na transformação das formas da figura em vetor. Para que serve isto? Bem, uma imagem, normalmente, é distribuida em diversos formatos, tais como .JPG, .BMP, entre outros. Estes formatos, constroem a imagem atráves de pixels. No entanto, quando superdimensionamos tais imagens, os pixels ficam claramente aparentes, o que faz com que a imagem perca muito de sua qualidade e de sua nitidez. Onde entra a imagem vetorizada? Se quisermos uma imagem que possa ser redimensionada sem problemas, ou seja, que possa ter praticamente qualquer dimensão, que possa ser usada desde para uma demonstração num site ou para a impressão de um adesivo para uma carroceria de caminhão, deve-se usar uma imagem vetorizada, que informa ao software as formas e linhas através de equações matemáticas, e não através de um mapa de pixels. A ferramenta mais comum de vetorização é a Suite de Aplicativos CorelDraw!. No entanto, a Adobe também possui uma ferramenta semelhante, o Adobe Illustrator. Porém, o Adobe Photoshop também possui ferramentas de vetorização, que usadas com consciência, podem render resultados à nível de Corel / Illustrator.&lt;br /&gt;&lt;br /&gt;Grande Abraço a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115609404604616852?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115609404604616852/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115609404604616852&amp;isPopup=true' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115609404604616852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115609404604616852'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/08/mascote-vitamassa-vetorizao.html' title='Mascote Vitamassa - Vetorização'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115544046990305387</id><published>2006-08-12T20:31:00.000-07:00</published><updated>2006-08-12T20:41:09.920-07:00</updated><title type='text'>Mjolnir - Pintura Digital</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/1239/2647/1600/Mjolnir2.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/1239/2647/400/Mjolnir2.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115544046990305387?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115544046990305387/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115544046990305387&amp;isPopup=true' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115544046990305387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115544046990305387'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/08/mjolnir-pintura-digital_12.html' title='Mjolnir - Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-25339485.post-115534865103133262</id><published>2006-08-11T19:02:00.000-07:00</published><updated>2006-08-11T19:10:51.043-07:00</updated><title type='text'>Mjolnir - Pintura Digital</title><content type='html'>&lt;a href="http://photos1.blogger.com/blogger/1239/2647/1600/Mjolnir.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/1239/2647/400/Mjolnir.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Mjolnir, o martelo de Thor, deus nórdico do Trovão. Uma pintura digital "simples", porém, trabalhada de modo a ser "realista" e próxima aos estilo de colorização dos quadrinhos. Eu executei todo o procedimento de criação e "desenho" no próprio Adobe Photoshop, além, é claro, da pintura do mesmo, onde utilizei as ferramentas básicas de pintura e de edição de camadas, além de alguns poucos filtros. Tentei adotar uma perspectiva agressiva do martelo, mostrando o máximo de detalhes possíveis. Além disto, o fundo branco possibilita um maior contraste e a visualização da sombra do martelo. No entanto, em breve, postarei aqui também a mesma figura com um fundo preto, que realça mais ainda os detalhes.&lt;br /&gt;&lt;br /&gt;Grande abraço a todos!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/25339485-115534865103133262?l=d077.blogspot.com'/&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://d077.blogspot.com/feeds/115534865103133262/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=25339485&amp;postID=115534865103133262&amp;isPopup=true' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115534865103133262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/25339485/posts/default/115534865103133262'/><link rel='alternate' type='text/html' href='http://d077.blogspot.com/2006/08/mjolnir-pintura-digital.html' title='Mjolnir - Pintura Digital'/><author><name>Daniel Leite Costa</name><uri>http://www.blogger.com/profile/16928323989476371820</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10001226786626017004'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></entry></feed>